Classes with Lua

Even though Lua doesn't have the concept of classes, we can still use tables to simulate them.  You can create tables with string to number/string/bool to represent member variables, and string to functions to represent member functions.  This would be an example of a table with some of these defined:
--This is the syntax to create … Continue Reading ››	

Lua Basics

I've worked with a handful of scripting languages before (DCL, perl, python) but I've never written more than a few projects in any one.  Since you are usually doing something pretty simple with them, I typically just find a tutorial, and look up just enough to get my work done. I'm just going to list some … Continue Reading ››