Category Archives: XNA

Picking Some Middleware

The Requirements

Before getting started, I spent some time evaluating a few different middleware options.  Here are some things I am looking for:


I want to be able to develop and publish at the very least on PC and iOS.  The Apple appstore seems relatively easy to get into, and even if it gets lost in all the other games out there, at least I can direct my friends to it and have something to show.  Distribution on the PC is a little tougher since most people just buy through Steam, and you need to apply to get in.  Also all my friends who are willing to help have PCs, and nobody else actually has the Macbook you need to even develop for iOS.  If the code can be released on Android or Mac, that would be a nice bonus, though I’m not sure I’d want to handle the support for all the different Android devices out there.
Continue reading Picking Some Middleware