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Programming, Unity

Aliasing on Sprites in Unity

January 25, 2014 Bernie Leave a comment
With Unity 4.3 came native supports for 2D sprites.  I tried to use these for some game prototypes but found that when I had small sprites that were rotated, I ended up with some ugly aliasing: aliasing I tried a few things to get around this like resizing … Continue Reading ››
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Switching over to Unity

November 16, 2013 Bernie Leave a comment
I haven't posted in a while, since I got caught up playing Dark Souls and that took a long time to finish up. Once I finished though I wanted to revisit working on a game. I also read that Unity was starting to offer free iOS/Android support, so I decided to check it out. It … Continue Reading ››
Moai

Suggestions for topics?

May 28, 2013 Bernie Leave a comment
I've pretty much posted all the basic stuff I've learned about Moai already. Does anyone have any suggestions for topics they'd like to see? If so, leave a comment and I'll do my best!
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Maintaining Fixture Lists for Box2D Bodies

April 17, 2013 Bernie Leave a comment
If you search through general Box2D help or tutorials, you'll realize that there are references to many functions that are not available in the Moai.  This is because everything we can access in Lua has to be exposed in the C++ source code, and they only did this for certain important functions.  Some examples of … Continue Reading ››
Lua, Programming

Preventing Duplicate dofile() Calls in Lua

March 27, 2013 Bernie Leave a comment
I'm using dofile() to pull in support files, similar to how you would use #include <filename> in C++.  However, you can't do the C++ #ifdef syntax to prevent a file from getting included more than once. You can however customize the dofile() function to do something similar.  Remember that all function names are variables that … Continue Reading ››

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Writing games in my spare time…

Recent Posts

  • Aliasing on Sprites in Unity
  • Switching over to Unity
  • Suggestions for topics?
  • Maintaining Fixture Lists for Box2D Bodies
  • Preventing Duplicate dofile() Calls in Lua
  • Handling User Input – InputManager
  • Managing Game State – SceneManager
  • Defining Game State – Scenes
  • ResourceManager – Keeping Track of Decks and Props
  • Sensors in Box2D (or how to make a basic platformer)
  • Handling Collisions in Box2D
  • Box2D Basics
  • Moai Main Event Loop
  • My Proposed Lua Style Guide
  • Inheritance with Lua
  • Classes with Lua
  • Lua Basics
  • Basic Moai Program Example
  • Interesting Links
  • Getting setup with Moai

Recent Comments

  • Bernie on Getting setup with Moai
  • Paul K on Getting setup with Moai

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