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Lua, Moai, Programming, XNA

Picking Some Middleware

February 14, 2013 Bernie Leave a comment

The Requirements

Before getting started, I spent some time evaluating a few different middleware options.  Here are some things I am looking for:

Cross-platform

I want to be able to develop and publish at the very least on PC and iOS.  The Apple appstore seems relatively easy to get into, and even if it gets lost in all … Continue Reading ››
About

Some Background…

February 13, 2013 Bernie Leave a comment
I'm starting this blog to document my experience programming some games in my spare time.  First, some background - I have a full-time job as a software engineer working on financial software.  I do most of my programming in c# and c++.  I just had a baby so my free time is pretty limited, but … Continue Reading ››

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Writing games in my spare time…

Recent Posts

  • Aliasing on Sprites in Unity
  • Switching over to Unity
  • Suggestions for topics?
  • Maintaining Fixture Lists for Box2D Bodies
  • Preventing Duplicate dofile() Calls in Lua
  • Handling User Input – InputManager
  • Managing Game State – SceneManager
  • Defining Game State – Scenes
  • ResourceManager – Keeping Track of Decks and Props
  • Sensors in Box2D (or how to make a basic platformer)
  • Handling Collisions in Box2D
  • Box2D Basics
  • Moai Main Event Loop
  • My Proposed Lua Style Guide
  • Inheritance with Lua
  • Classes with Lua
  • Lua Basics
  • Basic Moai Program Example
  • Interesting Links
  • Getting setup with Moai

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  • Bernie on Getting setup with Moai
  • Paul K on Getting setup with Moai

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