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Lua

Basics

Classes

Inheritance

Style Guide

Moai

Setup

Main Event Loop

Decks and Props (ResourceManager)

Game State (Scenes)

Managing Game State (SceneManager)

Managing User Input (InputManager)

Box2D (Physics)

Basics

Handling Collisions

Sensors

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Writing games in my spare time…

Recent Posts

  • Aliasing on Sprites in Unity
  • Switching over to Unity
  • Suggestions for topics?
  • Maintaining Fixture Lists for Box2D Bodies
  • Preventing Duplicate dofile() Calls in Lua
  • Handling User Input – InputManager
  • Managing Game State – SceneManager
  • Defining Game State – Scenes
  • ResourceManager – Keeping Track of Decks and Props
  • Sensors in Box2D (or how to make a basic platformer)
  • Handling Collisions in Box2D
  • Box2D Basics
  • Moai Main Event Loop
  • My Proposed Lua Style Guide
  • Inheritance with Lua
  • Classes with Lua
  • Lua Basics
  • Basic Moai Program Example
  • Interesting Links
  • Getting setup with Moai

Recent Comments

  • Bernie on Getting setup with Moai
  • Paul K on Getting setup with Moai

Archives

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  • November 2013 (1)
  • May 2013 (1)
  • April 2013 (1)
  • March 2013 (6)
  • February 2013 (12)

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  • XNA

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